Sunday, March 7, 2010

The side-scroller appears!

This week we developed the framework for level creation and utilization. We have an editor which creates a map of which tiles to use for the background. The objects are temporarily coded with arbitrary coordinates. The game is nearing the playable and enjoyable stage.

We added substantial artwork this week including all the tiles, an animation cycle for the enemy, and a shotty damage taking animation for Edward.

In terms of gameplay mechanics, we added the concept of health points and damage. You know can lose the game by getting hit by the enemy a few times. The enemy also 'chases' you now (moves and jumps randomly).

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