Progress this week:This week we completed level 1, the high school. There are two types of enemies, death pits and wolfmen. The wolfmen have random movement (2D) and death pits are those ever so dangerous holes in the floor of the high school. The high school appropriately has techno music playing over its audio system the whole time.
We spent a large amount of time working on game play mechanics. Although we did not add a lot of functionality this week, we completely reworked our framework so that adding more functionality is easy and modular. We did add in our first attack, a slap, which will kill a wolfman within 50 pixels of Ed's hand. The slap comes with a nice sound effect. We also added an improved damage animation that can be done on the ground, while running, and while jumping. The hp indicator is now on a top layer and typed in red so that the player can easily view his hp.
Overall Progress:
So to summarize, we now have a completed 1st level of our game. There are some bugs we need to work out, but all of the framework is there and the game is definitely playable and enjoyable now. We are getting closer and closer to the stage when all we do is churn out more content.
Looking Forward:
Our immediate goal is to fix the parts of the 1st level that aren't perfect because we believe the quality of the game is more important than the quantity of gameplay. However, after finishing that we aim to add more attacks for Edward and make more enemies who are also more sophisticated. Due to our improved Character framework, after working out bugs this process should be relatively straightforward. Then we will look towards the artistic side of our game by adding cut scenes and voice overs.