Thursday, May 6, 2010

Completion

So the time has come to ship our game. While sales only reached 5,000,000 units, about a quarter what we had hoped for, we are happy with the results.

But seriously, our final product at the end of the semester is quite pleasing. The parody aspect came together nicely with all of the imitation artwork and music, combined with the cheesy story.

The gameplay improved drastically as a result of some improved combat. The new features such as sparkle in the boss battle and the variability of the boss' attack really improve the experience. I think with combat improving we can really see the influences of Castlevania.

Our fourth level is very exciting to play. Complex level design makes for a difficult yet engaging struggle to make it towards the end of the level where you fight Jacob one last time.

Lastly, wiimote support adds even more replayability to the game as it gives an entirely different feel. Right now the game is probably too hard to beat using the wiimote, but parameters could easily be changed to rebalance the timing and jumps.

Ladies and Gentleman, we give you Twilight!

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